![]() ![]() I flew a pretty long time with this configuration, ignoring the continuous lack of energy. ![]() Therefore I came back to the Tigerstreik and two Ominsky VI. Bad decision, because the gimbal has a different target horizon than the fixed guns. I therefore decided to equip the Avenger with three Ominsky VI. Means: you are forced to target first and then give short controlled bursts.īUT No.#2: flying the Avenger, I am always stressed out by this ammo limit of the Tigerstreik (which here is 800 btw., which is a huge amount!). And she does both, structural and shield damage. but needs an S3 Gimbal, as written before). I haven't had any significant combat success, neither with the CF117 Badger Repeater nor with the standard " Suckerpunch" which is imho the worst cannon of all: lots of pew-pew by minor damage results (is only reducing shield energy afaik).įast enough I fell in love with the Ominsky VI which is a pure death bringer related to its size (S2!. BUT: always keep in mind that - currently - the Tigerstreik is one of the deadliest weapons in space.ĭuring my tests I had to learn that the Avenger doesn't seem to be the right ship for high speed energy cannons. On that you can for instance install an Ominsky VI energy canon. You just have to replace the S2 Gimbal with an S3 Gimbal - which you have to buy. And: yes, you definitely CAN replace the Tigerstreik. I tested a lot around with different combinations of weapons. The Guns: 2 x S2 fixed points and the Tigerstreik, a beserk of a weapon which is mounted on a dynamic gimbal point. Hopefully CIG fixes that by implementing this new mobiGlas device. The cooling device could be upgraded if there wasn't a bug in the holotable. Her shields are tiny and definitly need an upgrade (which is currently not available). ![]() Yeah, really - if you aren't flying with an healthy amount of foresight, the next asteroid is yours! What is it now about the Avenger? First of all: she is fast! And: she - and every time that gives me a laugh - is sluggish. Plus the fixed gun points are max sized S2 which can't be compensated by the gatling gun.Īs I said - thats my opinion! There are others who love the Warden and name her the best fighter in the field. Yes, she has firepower but without a gunner in the turret almost helpless against two or three opponents. Vanguard Warden - a big fat, slow and sluggish tank. The Hornet/Hornet Ghost - most interesting dog fighter in my opinion: agile, fast, 2 x S4(!) Gimbal points, size 4 shields makes this like a flying tank which is therewith almost as dynamic as the Sabre (but with a lower top speed) but currently, her coolers are way too small, with a cooling capacity which is almost 50% lower than of the Avenger. The Gladius - very agile fighter with almost no blackout-potential, but compared to the other fighters low-provided with nearly everything, weapons (S1/S2) and propulsion. But her shields are tiny and trying to fight in her results almost in a quick virtual death The Aurora - can be the most underestimated ship in space with her S2 fixed points and agile and fast behaviour. Therefore, I tried the other ships to learn their strengths and weaknesses: But: flying the Avenger in a live match within space combat, I quickly had to learn that she is way outplayed of all other ships. Why? Because, with exception of the Aurora, every single of those combat ships is dependant on a base or capital ship, where they must return. My core spaceship in the matter of dogfighting up to now always was the Avenger. the Vanguard Warden (REC'd) The Avenger First, using REC, I flew a couple of different ships for learning their combat abilities: ![]()
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